In response to the author's response....
Your response to the review about a 'monsterpedia' and probability:
A monsterpedia isn't possible because the weaknesses and resistances change every game. However, the point of the info at the end of the level is so that you can develop a strategy. It's all about statistics; if the monster was weak to a tower, it's unlikely that it will be weak to it consecutively. A tower being strong has a 1/3 chance, but that same tower being strong twice in a row is much less than that.
Unless you're saying you programmed the game to take into account a previous rounds strength and weaknesses, the chance of any given outcome should remain the same. That's like saying if you flipped a coin and it came up heads, than it would no longer be a 50/50 shot if you flipped it again. This is Statistics 101. Which means there's no compelling reason to list which tower was strong or weak, since that info won't carry over to other games. Which means this game is not skill-based, but sheer luck.
Not trying to be a hater; I really liked the concept and I enjoyed playing. But the only strategy involved is grinding until you win.